It would've been nice, in simple terms, for the historical campaigns of AoE 4 to dig into the foggier nuance a smidge more than "you're the King kill the rebels". In the historical community there's some back-and-forth about just how bad a bloke John was, and that's really the point: the occasional factual greyness of history, the debates about causes and outcomes and how much weight is assigned to them all is part of the fun. A slight bit of nuance missed there is that those traitors were doing a treachery because King John had signed, and then reneged on, the first Magna Carta, and as far as my admittedly very-much-still-Year 5 level memory of this history lesson goes, I'm fairly sure that document was quite important. At one point you take on the role of King John, crushing the "rebel barons" who held out at Rochester Castle. There are some quirks, as AoE 4 takes quite a bluntly factual approach to history: this battle happened here at this time, this side won, then this happened. That's underselling it a bit - the Mongol campaign takes you to the Great Wall, for a start - but there's such a parochial charm to the documentary sections that the tone still stands out. And oop - hold onto your hats - we're off to France! Here's a nice drone shot of Lincoln town centre. As much as Age of Empires in general takes me back, AoE 4 takes me back to somewhere around Year 5 of school specifically, with some budget-friendly trips to crumbly old keeps around the country. The big twist is the addition of narrated, real-world footage delivered between campaign missions, which have that enjoyably anorakish, Time Team whiff to them that you find on a mid-budget, mid-noughties terrestrial history show here in the UK. The Norman and French are mostly variations on "capture this castle" and "defend this castle", with a sprinkling of "save this village" and "raid that village" in between, but seemingly so was much of military life in the eleventh and twelfth centuries, so fair enough. The campaigns, with about eight to ten missions each, spread across the Norman, French, Mongol, and Rus factions, are largely great fun.
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Playing it safe with a series like this comes with its own risks: you can't take aim at a game like Age of Empires 2 and do anything but nail it. The easy thing would be to point out how safe AoE 4 is as a result, especially in light of that very predictable cycle of back-to-basics sequel after the less impressive third entry, and it really is safe - but that's also a little harsh. There must've been some pressure felt over there in Vancouver. Age of Empires joins Company of Heroes and Dawn of War in Relic's catalogue of highly regarded strategy series with decades of history behind them. With AoE 4, Relic - alongside the new, Xbox-owned studio World's Edge - has taken over from original developer Ensemble and in the process anointed itself rightful defender of the RTS crown. This is as storied a series as it gets, and the people who love it are the kind who picked up the first one a good 22 years ago and never really put it down. What it strikes you with, really, is a sense of reverence. Of course there's much, much more to master beyond that, but there's a real challenge to hitting the "gold" rank with each tutorial, and doing so will genuinely help as you venture into the hugely competitive games against fellow humans online.
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Instead of leaving it at the early-game foundations, AoE 4 teaches you how to set yourself up for a mid-game economic boom, to rapidly siege a town and surgically remove its landmarks for a quick win. Building a good explainer for new or long-lapsed players that actually brings you up to some kind of functional standard is an underrated craft, especially in this genre, but here Relic has quietly nailed it. In a weird way, the tutorials might be one of my favourite things about AoE 4. Four campaigns, some premade and custom skirmishes, perfectly functional online multiplayer (that's admittedly still waiting for its ranked mode), and a handful of tutorials. There's a clarity to it's ever-so-slightly stylised visuals, and a famously basic core, the formula that worked so well with the earlier games of the series - and little more. It's stripped back, simple (on the surface) but in a way that feels streamlined, light on its feet, as opposed to lightweight. And AoE 4 feels about as classic as classic RTS games get.